/*
    Copyright j&g dev team(c). All Rights Reserved
    Notice: NONE
*/

#ifndef UNIT_H
#define UNIT_H

#include "..\sdlengine\entity.h"

namespace GoldenAges
{
    class CUnit: public CEntity
    {
    protected:
        int m_iUnitID;
    public:
        CUnit();
        virtual ~CUnit();

        virtual void Think(const int &iElapsedTime);
        virtual void Render(SDL_Surface *pDestSurf);
        virtual TiXmlElement SaveData(void);
        virtual bool LoadData(TiXmlElement* pXMLData);
    };
}

#endif // UNIT_H

